Since SPECIAL imposes a cap of 10 on all stats, the Chosen One can have at most five regular companions. ), that were pulled or left unfinished in the original game, as well as fix some bugs where possible. User Info: Jabrone45. Set essential/non essential, limited/unlimited ammo, following distance, add map markers to followers. You can have a part of size: (Your current Charisma)/2 rounded down. The Restoration Project aims to add content back that was cut… * Katja uses a leather jacket sprite, despite her armor. The Mk II Stealth Suit is not technically a companion, but its built-in AI was an … Additionally, companions can be romanced if … Ian, Tycho, Katja and the beloved Dogmeat. Unlike Fallout 2 there is no "Combat Control" menu added to the Pip-Boy interface. A few events must unfold however. You can also collect temp followers by not completing their quest and then you can replace them too with any npc. Discussion in 'Fallout General Modding' started by lvhoang1, Mar 6, 2014. TKDBoy1889 8 years ago #1. From left to right: Rex, Rose of Sharon Cassidy, Raul (Vaquero outfit), Lily, Boone (assault … Jun 10, 2013. This expansion attempted to stay true to what made Falloutgreat and thus the new content was going to be a reality of what the original developers wanted. Jabrone45 7 years ago #1. All base game followers and the DLC ones use default dialogues, rest: 20 normal misc followers, 10 robots and 5 animals use a custom menu to manage. Restoration Project version 2.3.3. Thanks, @burn Unlike Fallout 2, in Fallout 1 you can have as much companions you like, regardless of your charisma or Karma. The upper limit is 7 party members. 417. ". Todd Howard on Dogmeat & other companions. Once an NPC becomes a companion, their dialogue menu changes to a list of tactical and combat-oriented options. This means that in Fallout, the controls are rudimentary, at best. For Fallout 2 on the PC, a GameFAQs message board topic titled "Quick question about dismissing companions". Please help! Fallout 2 - followers? An old man with deep wrinkles, John Cassidy is a veteran of the worst places of the wastelands and has the scars to show for it. There are no controls whatsoever for Dogmeat. KegIuneq 10 years ago #1. The content is not described in full detail on this page. Things have moved on since then, and characters are stronger on average in Fallout 2 so he lags a bit behind. Total Conversions ; By AK 85 Every member is asked – not ordered – to help those in need when the opportunity arises. Fallout 76 Wastelanders is here and along with the return of human NPCs, it allows you to recruit companions. Despite how much there is to do in Fallout 2, parts of the game always felt incomplete or rushed. Page 1 of 3 1 2 3 Next > lvhoang1 First time out of the vault. These memories of an adventurer's life include scars from a 2203 knifing and old wounds from shootings in 2195, 2199, and 2201. There are also temp followers which can be turned into pretty much complete followers by starting their quest and then not finishing it and using setplayerteammate 1 to trade with them travis is an example of that currently I have 3 followers let me know of any other temp follower quests i would totally be interested! Fallout 2 The party limit in Fallout 2 is If a companion is told to leave, they will stay at that exact point for the rest of the game. Fallout 2; How do companions level up ? 1 Permanent companions 1.1 Companion controls 1.2 Statistics 2 Temporary companions 2.1 Companion controls 2.2 Statistics 3 Notes Permanent companions require that a few requisites be met in order for them to join the player character's party. In the first Fallout there are four permanent companions. Maximum Followers; The maximum number of creatures allowed to follow a player at any given time is 6. Alternatively, the companion can pick up weapons found on the ground. They will appear outside the Cathedral after talking to, These will appear on the maps after having. 1 Permanent companions 1.1 XP 1.2 Combat 1.3 Statistics 1.4 Firing permanent companions 2 Temporary companions 2.1 Operation: Anchorage only 2.2 Mothership Zeta only 3 Notes All 8 Fallout 3 companions There are 8 permanent companions available to the player in Fallout 3. General rules The player can recruit a total of 3 followers with a full-size Ranger squad, more if it is undermanned. In Fallout 4, only one companion can follow the Sole Survivor at a time.[1]. Tandi and the aforementioned invaders have no means of control in their companion forms, similar to Dogmeat: instead of having a dialogue menu, they only yield floating text, ex. Lacking the option to manage companions' inventory, other methods must be used: Companions stick with whatever armor they were wearing when recruited, thus surplus armor can be sold. Fallout 2 - Unlimited Companions mod for RP 2.3.2? Discussion in 'Fallout RPG Gameplay & Tech' started by ianpwilliams, Jul 6, 2015. ianpwilliams First time out of the vault. For a few NPCs, there is more than one possible way to have them join. Fallout 2 has a multitude of npc's to join your quest, but according to what I've read, not all of them are powerful or good enough to take through the whole game. Overall, the same rules are carried over from Fallout 3, as the Courier can have only one humanoid companion and one "animal" companion, the latter referring to Rex and ED-E. Combat controls dialogue box Once an non … In that folder is a file called party.txt. Add one if you have Magnetic Personality. Fallout Wiki is a FANDOM Games Community. User Info: TKDBoy1889. Their locations are listed next to their names. 8. For each possible companion, there's a line controlling how often they get a level up. For details, please see the respective articles. Followers offer free education for all who are willing to learn, as part of their philosophy. Background. Permanent companions require that a few requisites be met in order for them to join the player character's party. Page 2 of 3 < Prev 1 2 3 Next > Drobovik Vault Archivarius Modder. Handy the Robot, new characters like Piper, Preston Garvey, Can anyone provide suggestions on which companions are the best for certain character styles, or for certain points in the game? They still count towards party count (i.e., with them, it may go above the party limit) and prevent recruiting regular companions until there's room. For Fallout 2 on the PC, a GameFAQs Q&A question titled "Can you change Companions??? For companions in other Fallout games, please see "Companion." Reaching maximum affinity with them unlocks a special perk that will boost the player's performance. I managed to complete F1 without followers (apart from two fights) because I prefer it that way. Fallout 2 > General Discussions > Topic Details. Around a dozen companions will appear in Fallout 4. All of them except for Dogmeat will react to the player's decisions with either approval or disapproval. An unlimited number of temporary type companions can be added in addition to Dogmeat and the permanent companion. 1 Permanent companions 1.1 Companion controls 1.2 Statistics 2 Temporary companions 2.1 Companion controls 2.2 Statistics 3 Notes Permanent companions require a few requisites to be met in order for them to join the player's party. 56. To make up for this, Dogmeat can level up 6 times and become the best dog in the game bar none. Open the file in a plain text editor (Notedpad, Notepad +, etc). After passing one week of in-game time, the Vault Dweller must return to Shady Sands and initiate the quest. ° Includes Knife, Throwing knife, Combat knife, and Ripper. https://fallout.fandom.com/wiki/Fallout_companions?oldid=3140573. Most have a Karma requirement that must be met if the player wishes to enlist that companion … Under the SPECIAL system, player characters are limited to a certain number of non-player character (NPC) companions in their group. Their location is next to their names, while the requirements are listed below their names. They also offer medical support and other aid to those in need, both at hubs and by direct action. Orders the companion to leave the party, and return to their original location in the game world. There is no limit to the number of followers the player character can have in Fallout, other than by the total number of available followers in the game. Jun 20, 2011. Discussion in 'Fallout General Modding' started by lvhoang1, Mar 6, 2014. Vic isn't dealing much damage with the Sniper Rifle and Cassidy doesn't seem to use that Pancor that well. Jun 5, 2015. This is the most well-known Fallout 2 mod by a landslide. The main difference from Fallout 3 is companions cannot die when playing in Casual mode, instead companions can be only rendered unconscious with the exception of story branches that lead to a companion's death such as having a companion getting hostile and then killing them or leaving any companion in the hidden Valley bunker if the player decides to blow up the bunker. Captain. His initial stats were good… in Fallout. At first, this does not seem to do anything, because the companions originally only carry their default weapon. Additionally, these followers cannot be dismissed in the traditional way, as elaborated below. For an overview of Fallout 2 content, please refer to "Portal:Fallout 2." Some NPCs can join regardless of the party limit. I am fully aware of how to give my companions items and tell them how to use them, but the problem is that they just dont equip them. I just completed F1 and I'm about to start F2. 1 Base game 1.1 List 1.2 Temporary followers 1.3 Cut followers 2 Dead Money 3 Honest Hearts 4 Old World Blues 5 Lonesome Road 6 Overview 6.1 Nerve 6.2 Weapons 6.2.1 Armor 7 Behind the scenes 8 Bugs 8.1 Fixed bugs (Patch 1.2.0.31x) All eight permanent companions in Fallout: New Vegas. I can only have up to 3 companions at a time per charisma, so I'm wondering who are the best people to have on your team. I've been thinking about switching Vic and possibly Cassidy for two new NPCs. However, in hardcore mode, normal rules of death apply with a few exceptions. If this issue is really bothering you, just change the formula to your liking. Along with the familiar Dogmeat the Dog and Mr. Recruit anyone as follower, now with a handy menu, have up to 52 followers supported at once. The New Vegas medical clinic run b… The content is not described in full detail on this page. Fallout 2 - Unlimited Companions mod for RP 2.3.2? 1 Overview 2 List of companions and companion perks 3 Behind the scenes There are 13 companions available to the player in Fallout 4. She will automatically join once she is freed from her jail cell. I give sulik power armor or a super sledge and he doesnt equip them when i tell him to. This restriction is called the Party Limit. If you are planning to have a large number of companions (>4), it is recommended you also enable the optional add-on that raises that limit to 12; INSTALLATION INSTRUCTIONS. Ergo, a character with CH 9 can have four followers. For a few NPCs, there is more than one possible way to have them join. They will still engage in nearby combat, however. Take your favorite fandoms with you and never miss a beat. The number of NPCs following a character at a given time is usually referred to as the "party count.". There is no limit to the number of followers the player character can have in Fallout, other than by the total number of available followers in the game. Fallout 2 Restoration Project Dec 4 2019 Released 2008 Role Playing . Take your favorite fandoms with you and never miss a beat. Some of the items with the "Use on" label when placed in the interface slots, when used on an NPC, will be placed in their inventory if the item lacks any applicable effect to that NPC, e.g. Fallout 2; Best Companions? The base game has 13 companions; four more are available with the Automatron, Far Harbor, and Nuka-Worldadd-ons. For details, please see the respective articles. Place the .esp files in your Fallout New Vegas/Data directory. Stealth Suit Mk II. All you have to do is type in the console (setconsolescopequest followers) without the backets then select any npc in the console and type (forcerefintoalias companion) and for the second one type (forcerefintoalias dogmeatcompanion) essentially anyone can be a follower. User Info: KegIuneq. Fallout Wiki is a FANDOM Games Community. All recruits have a chance to go rogue (ignore orders in combat), lowered by the Leadership skill. Dec 4, 2014 @ 2:04pm I can't find my companions My character had sex with Mrs Bishop, this caused the game to transport me to her room, but when that happened, Vic, Cassidy and Sulik disappeared, and I … You can also get extra NPCs if they're forced on you (such as Miria), but at that point if you tell someone to leave, you cannot get them back without reducing your party size. Wherever you have Fallout 2 installed, find the folder Fallout2/data/data. For a few non-player character's, there is more than one possible way to have them join your party. Like permanent companions, there are a few conditions that must be met to have temporary companions recruited. According to the Nearly Ultimate Fallout 2 guide, the best three companions are Sulik, Vic, and Cassidy. Usually, these are unwanted or temporary companions. The purpose of this project was to add back into Fallout 2 all the missing content (locations, NPCs, items, etc. Tandi expresses her amazement of the world outside Shady Sands. However, they may be gifted with a better weapon (and ammunition, for guns), then the NPC will make use of that weapon instead. The possible conditions that must be met for each companion are listed below their names. energy weapons necessary? Killap's Fallout 2 Restoration Project - Version 2.3.3 The purpose of this project is to add back into Fallout 2 all the missing content (locations, NPCs, quests, items, etc) that were pulled or left unfinished in the original game. 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